Neil Watts are tasked with fulfilling the lifelong dream of the dying Johnny Wyles. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on people without much time left to live. They offer this as a "wish fulfillment" service to people on their death beds. Sigmund Corporation uses a technology that can create artificial memories.
At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the moon. Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them.
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Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one. The gameplay primarily consists of exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. The game's focus, being a more story-driven game, is around exploration, puzzle solving, interpreting information from Johnny's life, and finding ways to get deeper into his memories. However, unlike a typical RPG, To the Moon has virtually no battle system, inventory system or party system. To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy.